<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Huge update now. Are you ready?</title>
	<atom:link href="http://papergem.wordpress.com/2009/01/29/huge-update-now-are-you-ready/feed/" rel="self" type="application/rss+xml" />
	<link>http://papergem.wordpress.com/2009/01/29/huge-update-now-are-you-ready/</link>
	<description>Gamedevelopment in PV3D</description>
	<lastBuildDate>Mon, 13 Jun 2011 00:38:52 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: ajirenius</title>
		<link>http://papergem.wordpress.com/2009/01/29/huge-update-now-are-you-ready/#comment-10</link>
		<dc:creator><![CDATA[ajirenius]]></dc:creator>
		<pubDate>Fri, 30 Jan 2009 20:25:17 +0000</pubDate>
		<guid isPermaLink="false">http://papergem.wordpress.com/?p=106#comment-10</guid>
		<description><![CDATA[Thanks PeZ for this great advice. As you probably can see, (and as I&#039;ve mentioned throughout this blog) I&#039;m new to this whole OOP thing but I&#039;m very eager to learn. Getting these tips and tricks is very helpful both for me and probably for a lot of people out there.
I will check Hevery out.]]></description>
		<content:encoded><![CDATA[<p>Thanks PeZ for this great advice. As you probably can see, (and as I&#8217;ve mentioned throughout this blog) I&#8217;m new to this whole OOP thing but I&#8217;m very eager to learn. Getting these tips and tricks is very helpful both for me and probably for a lot of people out there.<br />
I will check Hevery out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PeZ</title>
		<link>http://papergem.wordpress.com/2009/01/29/huge-update-now-are-you-ready/#comment-8</link>
		<dc:creator><![CDATA[PeZ]]></dc:creator>
		<pubDate>Fri, 30 Jan 2009 14:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://papergem.wordpress.com/?p=106#comment-8</guid>
		<description><![CDATA[If I were you, I would remove the MeshManager.getInstance() line from the View3D class and pass the meshManager instance as a reference instead.

Why that? Because View3D shouldn&#039;t know about MeshManager being a singleton or something else. Maybe one day, you&#039;ll decide MeshManager is no more a singleton and you will have to change every MeshManager.getInstance calls. In my opinion, you should instanciate MeshManager in your Main class and pass that reference to every objects that need it from your Main class.

Misko Hevery has a serie of great articles about that subject on his blog, you may have a look at them :)]]></description>
		<content:encoded><![CDATA[<p>If I were you, I would remove the MeshManager.getInstance() line from the View3D class and pass the meshManager instance as a reference instead.</p>
<p>Why that? Because View3D shouldn&#8217;t know about MeshManager being a singleton or something else. Maybe one day, you&#8217;ll decide MeshManager is no more a singleton and you will have to change every MeshManager.getInstance calls. In my opinion, you should instanciate MeshManager in your Main class and pass that reference to every objects that need it from your Main class.</p>
<p>Misko Hevery has a serie of great articles about that subject on his blog, you may have a look at them :)</p>
]]></content:encoded>
	</item>
</channel>
</rss>
